Escape Rooms


  • Indoor, lacking in public “serendipity”
  • You go to their site and that’s all you see
  • Limited choice of locations
  • 90-minutes, max
  • Limitations in headcount (often 12 max)


  • Little educational content/no business debrief
  • Little significant change afterwards
  • Off-the-shelf and generic (no customization)

No Tech Allowed

  • No photos or video
  • No post-event slide show memories
  • No cool smart-phone app technology

Treasure Hunts & CSR


  • Public: Constant surprises
  • Fun walking tour of the city
  • Multiple locations near your
  • 3-4 hours long (as needed)
  • Unlimited headcount


  • Emphasis on business issues
  • Combination of fun and solid learning
  • Focus on behavioral change
  • Customized to your issues
  • Professional trainers

Tech Embraced

  • Photos, videos and augmented reality
  • A cool smart-phone option
  • Technology fully embraced




What Sets Dr. Clue Apart from all the Others?

  • Amazing, puzzle-based clues a la the Da Vinci Code and National Treasure. (No one else emphasizes this!)
  • Professional trainers and facilitators who ensure the program is entertaining, educational and inspiring.
  • The most hunt locations worldwide (150+) — we’re everywhere you want to be.
  • Experience (23+ years)– we’ve put in our 10,000 hours in hunt creation and delivery. We are the world’s experts on treasure hunts and we LOVE it!!!
  • Great smart phone option that the Millennials love.




Choice of 3 Program “Intensities”:

Your Dr. Clue hunt program can be as light or intense as you like — or somewhere along the continuum.  There are three different intensities for you to choose from:


Team Bonding

  • Designed around a simpler goal or outcome of having a good time.
  • May follow a specific schedule, but is not catered to an end workplace goal.
  • Typically does not require reflection time.
  • Can act as a stand-alone event.

Team Building

  • designed around a particular goal or outcome that is transferable to the workplace or school environment.
  • Has an intentional curriculum or flow.
  • designed and/or facilitated by trained facilitator with skills in experiential facilitation techniques.
  • Allows for built-in reflection time where participants reflect on their experience and relate those experiences back to the real world.
  • May include follow-up work.

Team Development

  • Designed around long-term, targeted organizational goals.
  • Has a multi-phase curriculum including behavioral assessments.
  • Includes a minimum of one program a quarter and ongoing coaching for team members.
  • Facilitated by a Master Facilitator who works closely with the organizations internal Human Resource team.
  • Outcomes include behavioral and organizational change.




Your Demonstrable Take Aways:

  • bonding
  • morale
  • lateral thinking skills
  • problem solving skills
  • collaboration
  • cooperation
  • destressing
  • unplugging
  • an interactive walking tour of your area
  • familiarity
  • rapport
  • teamwork
  • communication